[Fab] Landscape with Displacement & Height Blend - English Document


 Fab Link : https://fab.com/s/9bb8929785d6

Demonstration Level name : LV_Landscape_Height_Displacement

 


Material instance for demonstration purposes : MI_Landscape_Displacement_And_Height_Blend


Configuring material instance parameters.


- It is classified into Mat_Base, A_Mat, B_Mat, and C_Mat groups, but the operating principle is the same, so only A_Mat is explained in the document.


Parameter Description

Tiling_A : Landscape tiling control variable

Color_A : Texture to use for BaseColor

Color_Multiplier_A : Multiple of BaseColor

Color_Tint_A : Color value to apply to BaseColor

 

Specular_Multiplier_A : Uses thr R channel value of BaseColor as the specular, and is a multiple of the specular

Normal_A : Normal texture

Normal_Intensity_A : Normal texture intensity

Roughness_A  : Roughness

Roughness_Multiplier_A  : Multiplier of roughness

 

Displacement_A  : Displacement texture

Displacement_Multiply_A  : Displacement multiple

Displacement_Contrast_A  : Contrast value of displacement

Displacement_OffSet_A  : offset of displacement value

Only_Height_A_Mul  : Variable to multiply only the pixel value ( displacement does not change )

Only_Height_Contrast_A  : Variable for changing only the contrast value of the pixel value ( displacement does not change )

댓글

이 블로그의 인기 게시물

[Fab] DynamicSky2D - Document English.

[Fab] PixelWeatherFX - Document.