[Fab] 2D Dynamic Light - Document English.
Fab Link : https://fab.com/s/2670cb0a28c8
Technical Specifications: Parameters
1. 2D Point Light
The Point Light provides omnidirectional illumination from a central point, featuring four intuitive control groups.
- 00_Light_Control (Core Settings)
- Light_Color: Sets the emissive color of the light source.
- Light_Intensity: Controls the overall brightness and power of the light.
- Light_Radius: Defines the effective radius of the light's reach.
- 01_Appearance (Visuals)
- Hardness: Adjusts the density and sharpness of the light's core.
- Light_Pow: Controls the falloff curve, determining how smoothly the light fades towards the edges.
- Light_Alpha_Mul: A weight multiplier for fine-tuning the final opacity output.
- 02_Animation (Dynamic Effects)
- Blink_Speed: Sets the frequency of the light's flickering animation.
- Blink_Mul: Adjusts the intensity range of the flickering effect.
- 03_Advanced (Technical)
- CenterPosX / Y: Allows for manual offset adjustment of the light's center coordinates.
- Light_Prev_Max: Limits the maximum threshold for previews or rendering.
2. 2D Spot Light
The Spot Light provides directional illumination with specific angles, including advanced atmospheric effects like dust particles.
- 01_Spot_Shape (Geometry)
- Spot_Angle: Sets the angular spread of the cone-shaped light.
- Spot_Divide: Determines the horizontal expansion rate, controlling the sharpness of the cone.
- Spot_Rot: Provides full 360-degree control over the light's rotation.
- Spot_Start_Offset: Adjusts the apex starting point to soften the light's origin.
- 02_Spot_Appearance (Atmosphere)
- Spot_Color / Alpha: Defines the color and final opacity of the spotlight.
- Spot_Attenuation: Sets the rate at which the light fades over distance and environment.
- Spot_Pow: Controls the internal density distribution within the light cone.
- Spot_Post_Mul: A master multiplier applied to the final brightness after all calculations.
- 03_Spot_Dust (Visual Detail)
- Dust_Tex: Assigns the texture for dust/particles flowing within the light beam.
- Dust_Rate: Controls the animation speed of the moving dust particles.
- Dust_Tiling: Adjusts the scale and repetition of the dust texture.
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